In December of 2010, while browsing in a local game shop, I stumbled upon a role-playing game called Mouse Guard, based on the works of David Petersen. Out of interest, I purchased a copy and enjoyed the art and concept so much that I later found myself picking up all the related comics as well.
I was exploring Petersen’s world backwards in its publication incarnation, but I eventually came back to what caught my attention from the beginning, the game itself.
Having never played the Burning Wheel, I found myself reading an old review on Gnome Stew about the system.
The Mouse Guard RPG is an absolute gem, with a system that’s meatier than it looks, a fun, simple concept, and beautiful artwork and design — and if you want an RPG to play with your kids, or to run as a first-time GM, this is it. But this gem won’t be for everyone; the scope and the structure of play may turn some folks off.
I wasn’t a first time GM, but for kids? Hm. I had already been playing games with my girlfriend’s two daughters and I’m not sure why playing a role-playing game with them never occurred to me.
My gaming group in college had two women, so it wasn’t my mind disregarding their gender. The girls were already dungeon crawling via LAN with Icewind Dale and exploring the depths of Warhammer in Advanced Heroquest. So, where was my disconnect?
Regardless of why I was so slow in bringing these elements together, the seed of an idea was already growing in my head.