The Emperor’s New Clothes

Player Characters
  • Kay, age 9 - Len, The Human Cleric
  • Kay, age 9 - Selenor, The Halfling Thief
  • Sue, age 12 - Baya, The Human Fighter
  • Sue, age 12 - Peter, The Half-Elf Cleric-Fighter-Magic User
This entry is part 5 of 7 in S1 - Tomb of Horrors

With Baya now in the lead, the four made their way passed a broken three armed statue and into the Great Hall of Spheres.

Baya took minimal damage from a spear that shot out from one of the false doors that I accidentally described, before they searched the hall. Oops. I was referring to the map and, not being the traditional $ symbol, I just added them as part of the description. The rest of the sphere illusions were still intact.

Ignoring the other door, the party pressed on to the end of the hall, facing another misty arch with a setting of stones similar to the previous door they encountered. The colored stones on this one lit up olive, russet and citron as they approached. No matter the order that the stones were pressed, the mist would not lift.

Sue: Screw it. Peter is going in.

The other party members watched as Peter stepped up to the arch and entered the mist, eventually disappearing from sight. Peter could not see his single hand in front of him and then he suddenly felt cold as if a strong draft had crawled across his skin. The mist thinned and, looking around, Peter found himself at the front of the tunnel where they had first entered the tomb.

He wasn’t just cold, he was naked, stripped of all items and equipment.

Sue: You’re kidding.
DM: You can grab some animal skins and rags from the camps outside, before you head back in. Well, if Peter wants to head back in.
Sue: I don’t even get a saving throw?
DM: It’s old school magic. Sorry.

Peter bravely made his way back to the others.

I Disbelieve!

After regrouping, the party turned their attention back towards the spheres. Spreading out, they poked, prodded, and pushed on the different colored circles. Selenor eventually located two crawl spaces hidden behind illusionary walls defined by two of the spheres. One of them went about 30 feet in before curving and coming to an abrupt end, the other, twisting and turning, extended over a 100 feet away from the Great Hall.

Sue and Kay decided to explore the longer passage.

From the ToH module, “It requires a 1 in 6 to find the secret door at the passage end, no matter what the race of the character examining the area, and no form of magic will detect it, save the gem of seeing.”

Kay tossed a six sider. The die landed on the table, the top face showing the result of a 1.

DM: Well, that was easy. Yes, you do manage to uncover a hidden door at the end.

The Delvers Podcast B-side