Bootprints headed east out of the chamber. Aside from this, there was only rubble and debris from the broken floor above on the ground.
They covered their noses. The three pirates and their hired men followed the stench and bootprints into the silent hallways beyond the stone archway.
They methodically searched each hall, chamber and room that they came across. After finding nothing, the dwarves decided it was time to break out the sledgehammers.
If you own Barrowmaze: They scouted various halls and explored rooms 4 and 20. The brick wall they decided to break would have them entering room 21.
If you don’t own Barrowmaze, what’s wrong with you?
The crumbling sound of rock reverberated down the halls and empty chambers. The halfling hid in the shadows, while the men stood ready for any disturbances.
There were none.
I was keeping a strict account of time spent outside the burial mounds and inside the Barrowmaze. I included time spent searching and poking around and everything else. Even with the “free” noise rolls, I had to double-check my d6 to make sure it had a 1 printed on the damn thing.
The dwarves continued to break down the bricked-up passage. Together, they hefted the larger portions of broken stone and cleared a path for the other party members.
Okay, what’s wrong with my dwarven d6?
There were rats, Dad
Inside were three crypt entrances. The first crypt door was locked. The thief failed to open it, so they moved to the second. This door was slightly ajar.
Tess: By how much?
DM: A foot or so.
Baz: Flinn, your torch.
Baz and Flinn stood in front of the door. They could make out several stone slabs with skeletons in burial shrouds, much like the first tomb they entered outside. Some frescoes were on the wall, but they would have to enter to see anything more.
Baz: Let’s check out the third door first, before we actually go into any of these crypts.
Baz and Flinn moved to the end of the hall. Sea Axe and Krisella followed behind, while the rest of the hired men stood watch near the sledgehammered entrance.
Tess: This one is ajar too?
Flinn’s torchlight pierced the darkness of the crypt. A few giant rodents tore at yellowed rotted tapestries that lined the walls. Writhing about the floor was a total of eight giant rats rooting around in the crypt’s remains.
Sue: Always with the rats.
Tess: We can take rats.
Tess: They’re just rats and we have poisoned blades.
Sue: You don’t understand.
DM: She lost a dwarf at the Keep to rats.
Tess: Fine. I shut the door. Let’s check out the second crypt then.
Kay: I make sure that it’s closed really tight.
Baz: I still say we can take ‘em.
Krisella: I’m not going in there!