Every Thief for Himself

Player Characters
  • Jay, age 36 - Melchior, Level 3 Human Thief
    • Balthazar, Level 3 Human Fighter
    • Caspar, Level 3 Human Magic-user
This entry is part 6 of 6 in LL1Ω - Tomb of Horrors

The map warned of a winged four armed gargoyle beyond the door. Balthazar felt they could take the demonic statue if the thief was able to sneak around behind it. Melchior agreed to the plan.

While writing this I noticed I forgot to include the gargoyle encounter when I wrote the Actual Play back when the girls first explored the Tomb. Obviously the girls survived, but they were playing high level characters. I had two level 3 characters and there was no other way out.

The thief tied the end of one of his ropes to his sack of 400 gold coins and the other end to Balthazar’s sack of 600 gold coins. He grabbed the center rope and made sure they were secure.

Melchior signaled to the fighter that he was ready.

Balthazar opened the door to the Gargoyle Lair.

I won initiative.

Balthazar screamed a battle cry and charged the stone gargoyle. He swung his long sword against the stone creature and managed to chip a piece off.

Jay: Alright! 8 points!
LL:
It’s a small piece.
Jay: Whatever.

Melchior grabbed the middle section of the rope and started running towards the doorway leading out. Screw fighting that thing.

The dying screams of his former comrade were cut off as Melchior slammed the door shut.

The fighter was dead on the first hit out of six.

Malchior frantically pulled the rope he still held in his hand from under the doorway, until the sacks were right on the other side of the door. He opened the door, grabbed one sack of gold and shut the door again.

He did not hear anything behind the door; he saw no sign of the gargoyle when the door was briefly open. He quickly opened the door, grabbed the remaining sack of gold and shut the door again.

Using a combination of “dagger spikes” and rope he climbed out of the pit. He then hauled his loot up and left the Tomb of Horrors with 1,000 gold coins.

Jay: How the hell am I going to carry this all back?
LL: Maybe when Tarnhem resets the dungeon every night, he takes back the stolen treasure.
Jay: With an army of demons? After awhile, I think people would notice that this kept happening.

Warhammer Bloodthirster

LL: No, magically. And come to think of it, maybe Tarnhem doesn’t necessarily reset the dungeon unless you’re dead or all outside. This way you could camp in the dungeon and keep pushing for Acererak over several days. Tarnhem just resets it when no one is exploring the Tomb.
Jay: I like that thought, but “magically” get the treasure back?
LL: If Acererak has been collecting souls from the City of Moil all this time, it’s not that far fetched. This explains why Baya, Peter, Len, Selenor and anyone else are not going in every day to just grab gold and get rich. It also explains why the crystal box, magic ring and other things are still there every time someone new enters. The only way to keep the treasure would be to defeat Acererak once and for all. So, your thief just has to worry about carrying two empty sacks out of the Vast Swamp, while trying to stay alive.
Jay: That’s messed up.

Is this my Labyrinth Lord?

She is awesome.


The Delvers Podcast B-side