Since this would be Tess’ first role playing game, I thought continuing with the Fast-Play books would be prudent. The Eye of Wyvern is billed as A Wilderness Adventure and Wrath of the Minotaur is An Underground Adventure. Being Dungeons and Dragons, I thought a dungeon crawl would be a lot more fun than throwing them out in the wilds.
I rewrote portions of Eye of the Wyvern, but hardly had to change anything for Wrath of the Minotaur. Although, I did add that Alaxis was formerly a necromancer, almost as an excuse to name drop Acererak.
Even though the modules I was starting them out with would not be considered classics, I still wanted to provide them with the rich history of Greyhawk through actual play. It was an awesome way of introducing them to the “old school” Dungeons and Dragons past without rehashing the classics (although they were welcome to it, if they wanted to try them out via one shots).
Over the course of the game, Rhen would occasionally mention a small Keep to the south on the Borderlands. Galem made an offhand remark about the Tomb of Horrors back when they were traveling with him in the forest and later throughout the campaign.
Yaen: Sorry my wife was so rude to you the other morning. Her father, Ostler Gundigoot, ran the Inn of the Welcome Wench in the far west. Growing up, she never liked the constant in and out of passing people in her home. Although the tales they spun gave her a reason to leave Hommlet with me.