The four went back to the second crypt. The halfling quickly called dibs on the two necklaces she saw on skeletons.
Baz: Stay away from the slabs.
The skeletons began to rise. The four backed out of the chamber.
Krisella: I still call dibs.
Baz: Everyone move back to the hall. We’re not taking them in here.
Baz shouted strategy as they bolted from the crypt.
Everyone received a chance to attack the skeletons that filtered two at a time through the doorway. Tess’ plan was designed to help keep Sea Axe alive, but it also included rotating in the torch-bearers.
Finn’s screams echoed in the crypt as he fell to his death, while the rest dispatched the undead bones.
Krisella: At least I don’t have to pay him.
The other hirelings stared blankly at the halfling.
Krisella: More treasure for all of us!
Kay: I’m already looking for the necklaces and afterwards I want to take the two oil flasks from Finn’s body.
Baz: You’re sharing that loot with the party.
DM: It looks like the necklaces are both made of platinum.
Tess: Kay, did you hear me?
Kay: I also want to grab the bag you said was on the slab.
Tess: I grab it first.
DM: Which is it?
Tess: She’s shorter and looting the bones, so I get there first.
Kay: No way! I’m quicker than a dwarf and I grab it first!
The dwarf and halfling pulled back and forth on the bag; the dwarf yanked the halfling into the air. The halfling, not letting go of the bag, clung on. Was the dwarf holding her up or would the halfling not let go?
Sea Axe stood there with the others watching the pirates quarrel.
DM: We can do a dex check and . . .
Tess, Kay: No!
DM: Who has it then?
Tess: I do.
The halfling dropped to the ground. She double-checked her new platinum jewelry was secured around her neck.
Tess: What’s in the bag?
DM: It’s pretty heavy and sliding out is a runic tablet.
Tess: I read it.
Even though the girls have played Dungeons and Dragons for over a year now, they aren’t familiar with items such as the Deck of Many Things or the Wand of Wonder.
In our previous campaign their lack of knowledge inspired a mental list of things I thought every D&D player should know or experience. It’s an exhaustive list, if you’re starting from scratch.
I don’t take back my comment about them being veterans, but there is a lot of shit to cover.
Risus Monkey made a post about gaming with his boys. I thought reiterating a snippet of my comment would put this situation into perspective.
I guess the best way to describe [gaming with The Delvers] is similar to when you are sharing a really good movie with someone and you are excited for them, because they haven’t seen it yet and they are in for awesome.
That’s how I felt when Tess tossed her pink Cthulhu d20 to see the Random Runic Tablet Result.
DM: Let’s see . . .
Having read the inscription the dwarf looked at the others and shrugged. Suddenly the runic tablet burst into flames, engulfing the dwarf in fire.
DM: You can save for half damage.
Kay: I didn’t want the tablet anyway.
They headed back to Naerie, but not before searching the crypt a bit more.
They left with an additional 400sp and 20gp.