Port of Call

Player Characters
  • Kay, age 9 - Krisella, Level 1 Halfling Thief
    • Finn, Human Torch-bearer
    • Hurgar, Human Torch-bearer
  • Sue, age 13 - Sealamin Axeager, Level 1 Dwarf Fighter
    • Killo, The Human Man-at-Arms
  • Tess, age 44 - Baz Moonblade, Level 1 Dwarf Fighter
    • Hamish, The Human Man-at-Arms
This entry is part 5 of 15 in TD2β - Barrowmaze

Back in Naerie, Baz took over settling their debts with their hired men and found a replacement torch-bearer in The Misty Mug.

Local patron: Has anyone seen Finn?

The halfling shrugged at the open question and sat at the table with Sea Axe.

Sue: I’m ordering a Bloody Mermaid.
Krisella: What’s that?
Sea Axe: Get yer own and find out.

Sue helped me come up with the menu for the tavern the previous day. The giant frog tongue was homage to Starlight’s propensity to eat strange things. She also supplied the name of their former captain. She had been reading Knights of the Dinner Table the day before.

Baz: While I divvy up the treasure, I need one of you to run over to the chapel and get some holy water.
Sea Axe: They sell holy water?
DM: It’s considered a donation.
Sea Axe: I’ll go.
Krisella: I’m coming with you.

After Krisella introduced the cleric she hired, they upgraded their armor and bought a few more supplies. Sea Axe picked up a warhammer at Grom’s. He wanted a blunt weapon against any more skeletons. They rented rooms above The Misty Mug and spent the week drinking and resting. At the end of the week, the crew headed back to the Barrowmaze.

Sue made notes in her journal and cross-referenced the date on her Greyhawk calendar.

Sue: Our other characters would be entering the Tomb of Alaxis about now.

Blind Luck and Empty Threats

I was rolling horribly on my side of the screen and the girls homed in on every single “empty” room; they inadvertently avoided monsters and traps without even realizing it. I was going to use Greg’s advice about undead bursting through the bricked-up walls, but the girls weren’t avoiding the walls and were happy to smash them apart with their sledgehammers.

When I restocked the dungeon, I got four zombies in the first chamber – nothing more. However, they easily dispatched these undead by hurling daggers and hailing arrows from above, before lowering themselves back down.

This isn’t a complaint against Barrowmaze. It’s a complaint about my dice. In all my years of gaming I have not once, even secretly, given dice superstition credit. Nor have I ever verbally made jokes about it. I’m not superstitious and it’s just not my thing. It doesn’t bother me when people make those jokes or even if people imply that they actually believe it. It’s part of the hobby; it’s part of the fun.

Tess convincingly complains about how she always rolls low and sucks at combat, but rolling low is a good thing when you’re making a stat check. For instance, when you need to make a Dex or Str check . . .

Baz headed down the hallway towards the archway as the stone floor opened up below him. Baz jumped back as Sea Axe grabbed hold of his hand. Sea Axe’s other hand gripped the forgotten ten foot pole.

Sea Axe: Maybe, I should be up front.
Tess: What’s in the pit?
DM: It’s bottomless.
Sue: There’s no bottom whatsoever?
Tess: We’re staying away from the archways.
Sea Axe: We could use ropes to get across.
Baz: Forget that. Let’s head back towards the other hall.

Room 18. Empty.

Oh, two random skeletons.

Tess: Just have the cleric turn ‘em.
Sea Axe: They’re just bones. Break ‘em.

Barrowmaze Fighting Undead

They grabbed the free xp of the skeleton kills and since it was nearing the end of our session, they headed back to Naerie.

Did I mention I’m not using my dwarven dice in the next game?


The Delvers Podcast B-side