Record Keepers

Player Characters
  • Kay, age 8 - Starlight, The Halfling Thief
  • Sue, age 11 - Alina, The Half-Elf Fighter
  • Tess, age 43 - Circe, The Elf Cleric
This entry is part 7 of 17 in TD3α – Wrath of the Minotaur

Sue made her notes as Tess began drawing out the map on graph paper. The conversations in these actual plays are from my own recollection as well as referencing the module used. However, a lot of it comes from the insane records Sue and Tess keep. Sue breaks everything down by what happened on what day, which she then matches up with her Greyhawk calendar, so they know when specific days are coming up. Tess draws the dungeons maps with more detail than the module provides, jotting down various notes about this room or that hall.

Tomb of Alaxis Dungeon Map

A scanned copy of Tess' map of the Tomb of Alaxis. Being complete, it does contain spoilers for the Wrath of the Minotaur.

During her first game, Tess also created a combat matrix on graph paper that now serves as a round by round history of what happened during combat. It later evolved into a spreadsheet in excel. The spreadsheet greatly assists everyone in actual play when it comes to spells and effects. She also uses it to monitor who needs healing and to gauge how the battle is going.

D&D Combat Matrix

A scanned example of the combat matrix Tess keeps. Do not let the bookkeeping fool you. The abstract combat flows quickly and the spreadsheet has never slowed down the pace.

Whether she is “just playing the role of a thief,” Kay is always worried about the weight of her treasure and will easily exchange coin for gems to carry more wealth, keeping careful note of her encumbrance. She does not just dump the coin, but will allow others to carry her coins.

All three of them adamantly keep track of arrows and rations. They do the same with potions, when they have them, and other such expendable resources.

I have my own record of combat as it plays out, mainly focused on the npc or monster stats. There is also keeping track of how many charges are left in a magical item, when a torch will burn out or when that giant rat meat in the halfling’s saddle bags finally goes rotten.

Swollen from waterlog, Alina forced the wooden door at the end of the corridor open. The three stepped cautiously into a domed eight-sided room. A monument of blue granite dominated the center. Aside from the one they just passed through, three doors lead out of the chamber, one to the left, one to the right and another directly across the room. Circe’s torch revealed a mural painted on the domed ceiling above them, depicting scenes of the past, the rise and fall of Alaxis the Minotaur Mage.

They had finally entered the Tomb.

The Delvers Podcast B-side