Thus Warned, Shall Ye Enter?

Player Characters
  • Kay, age 9 - Krisella, Level 1 Halfling Thief
    • Finn, Human Torch-bearer
    • Hengest, Human Cleric
    • Hurgar, Human Torch-bearer
  • Kay, age 10 - Aria Blue-eyes, Level 1 Human Druid
  • Sue, age 13 - Sealamin Axeager, Level 1 Dwarf Fighter
    • Killo, The Human Man-at-Arms
    • Bargle, The Human Man-at-Arms
    • Solaf, The Human Man-at-Arms
    • Baltag, Human Torch-bearer
  • Tess, age 44 - Baz Moonblade, Level 2 Dwarf Fighter
    • Hamish, The Human Man-at-Arms
    • Hawk, The Human Man-at-Arms
    • Henx, Human Torch-bearer
    • Drovay, The Human Man-at-Arms
    • Warrick, Human Torch-bearer
This entry is part 14 of 15 in TD2β - Barrowmaze

Sea Axe entered the room with his ten foot pole. Baz followed with his warhammer ready. Behind the dwarf pirates, Aria drew her scimitar; her canary began to sing as she stepped into the room.

Sue: Your bird is not working the way you want it to.
Kay: Jay is the one controlling how it acts, not me!
Voice:
Hello?

Directly in front of the statue of Nergal, a voice echoed from an open-pit.

Voice: Anyone there?

Peering down, the three delvers saw a shivering, wet dwarf at the bottom of the pit.

With ropes and dwarven strength they hauled him out. The druid was quick to give him wine.

Kay: He needs alcohol! All he was drinking was the water down there. Poor guy.
Shivering Dwarf: Thank you!

Arnd Cobblestone was grateful for their help.

Through conversation they discovered he was here to ask the statue of Nergal questions. Apparently, the statue would answer, if you presented an offering of significant value. Arnd had nothing to offer now. The tomb robbers that he entered the Barrowmaze with had robbed and abandoned Arnd in the pit.

Arnd: Bastards. All of them. Jop was the leader’s name and some guy named Louie.
Sea Axe: We ran into those guys.
Aria: Do you need more wine?

Arnd was a dwarven cleric from the small chapel in Naerie. He agreed to join his rescuers, but was weak and needed to recover from his ordeal.

DM: He only has 1 hit point. Who wants him as a henchmen?
Tess: I’ll take ‘em. We should head back out. Maybe we’ll try the statue at a later time.

Canary in a Barrowmaze

They headed back towards the pillared chamber. The druid’s canary went silent.

Sea Axe: See, the bird just warns us of the smell of death.

They entered the pillared chamber. The buzzing of flies and the faint crawling sound of maggots was drowned out by the bickering of a dwarf and a druid.

Sea Axe: I’m sure he’s going to do the same with poison gas, but otherwise your stupid bird is just going to get us killed.
Aria: He’s not stupid! He’ll warn us when it’s time.
Sea Axe: But there is nothing in this hall. It’s the rotting giant snake and all those maggots.

Sea Axe shouted at Baltag to exemplify his point.

The girls control their henchmen in combat, but I am their henchmen otherwise.

Baltag raised his torch and surveyed the pillared chamber.

Baltag: Nothing here.
Baz: Let’s just get back to Naerie. You guys can argue about the merits of her canary in the tavern.

Before they could head to the southwest door, six undead skeletons rattled into the room. As the skeletons drew rusty swords and raised shields, a single blue gem lit up in each of their foreheads.

Baz: Ugh. More sapphire skeletons.

The sapphire skeletons advanced on the pirates, crew and canary.

Aria: See! My canary was warning us!
Sea Axe: Coincidence.


The Delvers Podcast B-side