What Did You Do Over the Summer?

This entry is part 14 of 42 in San Check

School started and we got that assignment. Instead of writing about how I spent my summer in the library, I wrote about my adventures in Allansia.

I had freed the slaves of Fire Island and defeated the lizard king. In Port Blacksand, I got lost in the City of Thieves and later found myself in Darkwood Forest. In Fang, I failed miserably at Baron Sukumvit’s challenge (even though I was able to get to the final door!). I succeeded at ascending the Citadel of Chaos on Cragged Rock to defeat Balthus Dire. I traveled the Icefinger Mountains and its caverns and sludged through Scorpion Swamp to my annoyance.

One of the things I enjoyed about the Fighting Fantasy Gamebooks was its consistency. You did not necessarily play the same character, but you were in the same world and there would be various references to places and people you had read about in the other books. Much like when William Sleator references Interstellar Pig in his other writings or when someone on screen is smoking a pack of Red Apples after eating a Big Kahuna Burger, it does that much more to bring that world to life.

Consistency is an important aspect of Dungeon Mastering. It helps create a world that your players understand and believe. Yaen was just a throw away character, because Kay wanted to steal some shit. Although the girls may never look up any Greyhawk history, if they did they would see that Yaen fits in perfectly with published material.

At times it can be a challenge during the game. In a future Actual Play post there is a moment where I fucked up when The Delvers were questioning a halfling. I screwed up on the distance between Naerie and the Glorioles and Sue immediately questioned the truth of the matter. I played it off as him being caught in a lie and he then began spilling “the truth.” He was not meant to be a sneaky, untrustworthy halfling, but that’s what he became.

Really it was just the Dungeon Master covering up his mistake to maintain consistency.

Delve - San Check - TOC
[«««] PreviousNext [»»»]

  1. You know, for kids!
  2. Digger, Please!
  3. Semantic Railroads
  4. Mapping Progress
  5. Honeymoon Adventure
  6. No One Games in a Vacuum
  7. House Rules, You’re Doing It Wrong!
  8. WotC’s Poisoned Apple
  9. Oh Shit Run – An Outside Perspective
  10. Greyhawk Campaigns
  11. Nostalgia Vomit
  12. Dicing with Dinosaurs
  13. The Eye of the Dragon
  14. What Did You Do Over the Summer?
  15. It’s Like Cops and Robbers, but with Dice!
  16. Emergent Death or Why Losing Is Fun!
  17. How to Train Your Delvers (More WotC Snark)
  18. WotC’s Babel Fish
  19. More Nostalgia Vomit
  20. Fantasy Fighting
  21. Fighting Fantasy
  22. The Delvers 1985
  23. From Weird WotC to the creator of Giant Space Hamsters
  24. The Daedalus Complex
  25. There Is No Cow Level
  26. Double-decker Bologna Sandwich!
  27. It is Not a Secret Door if You Tell Me
  28. All Apologies
  29. Be the First to Solve the Mystery and Claim the Dungeon Treasure!
  30. Dungeon Treasure & Hidden Treasure
  31. You Unlock this Door with the Key of Imagination
  32. The Answer to the Mystery at The Delvers
  33. The First Keeper
  34. Sandbox Apophenia
  35. Nearly Enough Dice – Interview
  36. The State of The Delvers
  37. Vicariously Join Two Girls and Their Mom Around the Gaming Table
  38. Cassette Cover Art
  39. Bastion of the Boglings
  40. WotC Piss and the Last Boy Scout
  41. Campaign Timeline
  42. B4: The Lost City

The Delvers Podcast B-side