In December of 2010, while browsing in a local game shop, I stumbled upon a role-playing game called Mouse Guard, based on the works of David Petersen. Out of interest, I purchased a copy and enjoyed the art and concept so much that I later found myself picking up all the related comics as well.
I was exploring Petersen’s world backwards in its publication incarnation, but I eventually came back to what caught my attention from the beginning, the game itself. . . [ »»»]