Ravyn is hosting the RPG Blog Carnival this month, and the topic is Combat Avoidance. I thought I would write about my earlier Dungeon Master experience and how combat was handled.
The core element of a gamebook is to present you with an interesting situation and let you decide what to do. Playing “The Story Game” with friends required me to adapt (I hate that I called it “The Story Game” and I would not avoid combat with myself if I had a time machine to correct this). . . [ »»»]


The Delvers' Podcast

